Post by Kaigen on Jan 7, 2012 1:55:36 GMT -5
Name: Snúa Osterkligr [Weaken the Ties]
Type: Supplementary
Range: 15 meter radius
Description: To limit an opponent, to make their knees quake before one's presence, such are the roles of a god. Baldr is an effigy of that, his reiatsu possessing the latent ability to weaken, if not outright destroy an opponent's abilities simply by standing within proximity to them. True, the range of effects differ greatly when facing those of differing power levels, but the end results in the same, a weaker opponent, an easier kill. For such is the way of the God King, to shatter the wills of others, for he and he alone may stand on top, for he is the one true king and god among hollow, the only entity worthy of a place upon the throne of Las Noches. During the time that his reiatsu is maintained with such a presence, Baldr exerts power equivalent to that of a cero each post, the cost of exerting his powers upon others.
Name: Darraðr Bjartr [Bright Spear]
Type: Offensive
Range: Fifty meters
Description: Gathering reiryoku into a single focal point, Darraðr Bjartr takes shape as a single point of white light at the user's fingertips. Though not as wide-spread or far reaching as a cero oscuras, this technique certainly possesses a similarity in raw destructive power at a single point. When fired, the point becomes as a lance of light that reaches out to a maximum range of fifty meters. Though it's effects differ against those of varying levels in regards to the user, its power is notable to any and all, making it impossible to ever dare ignore its destructive nature. Unlike a cero, it does not overwhelm an opponent, instead, it pierces them with deadly ability, capable of perhaps even lancing through an opponent's entire body, destroying whatever it comes into contact with within the target's body as it does so. In terms of cost and power, this technique is equivalent to that of a level 99 kido.
Name: Orð Buðlungr [King's Word]
Type: Defensive
Range: Touch
Description: A technique of the ultimate defense sort, this is one capable of being utilized almost instantaneously depending on the user's own power level. By reaching one's hand forward and speaking only the words of the technique itself, the user is capable of utilizing both their own will and their reiryoku in conjunction to loosen the bonds of the technique they touch, no matter its form. Against foes of varying power levels, of course, this technique retains the capability of completely destabilizing any technique the user comes into contact with, provided the technique not be of the sort capable of overwhelming this techniques abilities. This technique retains the cost of some level ninety-five kido in regards to the reiryoku spent to exert one's will over an opposing technique to destroy it and leave the user of this technique unharmed.
Name: Sverð Hugr [The Mind's Sword]
Type: Offensive
Range: Five meters
Description: A cruel technique, this is one that attacks not an opponent's body but their mind directly. Reliant solely on the fact that the target has eyesight, the blind are completely immune to this technique's effects. Utilizing one's reiatsu, the user of this technique invokes a deep sense of fear within their opponent, the sort that would overwhelm and drive one insane if they failed to have the proper mental fortitude to stand up before a god. By staring at one's opponent, the user of this technique must meet eyes with their intended target. At that point, their reiatsu peaks momentarily, but nothing visually happens, instead, the mind of the target weakens, taking physical manifestation in a sense of hesitation, the sort that makes an opponent's reaction time slow. There exists a fatal flaw to this technique of course, for should there be any sort of physical barrier, even if it is clear, then this technique's effects are blocked out completely. This technique can only be used once per battle.
Type: Supplementary
Range: 15 meter radius
Description: To limit an opponent, to make their knees quake before one's presence, such are the roles of a god. Baldr is an effigy of that, his reiatsu possessing the latent ability to weaken, if not outright destroy an opponent's abilities simply by standing within proximity to them. True, the range of effects differ greatly when facing those of differing power levels, but the end results in the same, a weaker opponent, an easier kill. For such is the way of the God King, to shatter the wills of others, for he and he alone may stand on top, for he is the one true king and god among hollow, the only entity worthy of a place upon the throne of Las Noches. During the time that his reiatsu is maintained with such a presence, Baldr exerts power equivalent to that of a cero each post, the cost of exerting his powers upon others.
Effects Per Level
+ 3 Levels: No effect whatsoever
+2 Levels: An opponents fighting capabilities and any techniques not of Baldr's creation are weakened by that of five percent and remain as such until they leave the area of effect.
+1 Levels: An opponents fighting capabilities and any techniques not of Baldr's creation are weakened by that of ten percent and remain as such until they leave the area of effect.
Equal Level: An opponents fighting capabilities and any techniques not of Baldr's creation are weakened by that of fifteen percent and remain as such until they leave the area of effect.
-1 Level: An opponents fighting capabilities and any techniques not of Baldr's creation are weakened by that of twenty percent and remain as such until they leave the area of effect.
-2 Levels: An opponents fighting capabilities and any techniques not of Baldr's creation are weakened by that of twenty-five percent and remain as such until they leave the area of effect.
-3 Levels: An opponents fighting capabilities and any techniques not of Baldr's creation are weakened by that of thirty percent and remain as such until they leave the area of effect.
+ 3 Levels: No effect whatsoever
+2 Levels: An opponents fighting capabilities and any techniques not of Baldr's creation are weakened by that of five percent and remain as such until they leave the area of effect.
+1 Levels: An opponents fighting capabilities and any techniques not of Baldr's creation are weakened by that of ten percent and remain as such until they leave the area of effect.
Equal Level: An opponents fighting capabilities and any techniques not of Baldr's creation are weakened by that of fifteen percent and remain as such until they leave the area of effect.
-1 Level: An opponents fighting capabilities and any techniques not of Baldr's creation are weakened by that of twenty percent and remain as such until they leave the area of effect.
-2 Levels: An opponents fighting capabilities and any techniques not of Baldr's creation are weakened by that of twenty-five percent and remain as such until they leave the area of effect.
-3 Levels: An opponents fighting capabilities and any techniques not of Baldr's creation are weakened by that of thirty percent and remain as such until they leave the area of effect.
Name: Darraðr Bjartr [Bright Spear]
Type: Offensive
Range: Fifty meters
Description: Gathering reiryoku into a single focal point, Darraðr Bjartr takes shape as a single point of white light at the user's fingertips. Though not as wide-spread or far reaching as a cero oscuras, this technique certainly possesses a similarity in raw destructive power at a single point. When fired, the point becomes as a lance of light that reaches out to a maximum range of fifty meters. Though it's effects differ against those of varying levels in regards to the user, its power is notable to any and all, making it impossible to ever dare ignore its destructive nature. Unlike a cero, it does not overwhelm an opponent, instead, it pierces them with deadly ability, capable of perhaps even lancing through an opponent's entire body, destroying whatever it comes into contact with within the target's body as it does so. In terms of cost and power, this technique is equivalent to that of a level 99 kido.
Effects Per Level
+3 Levels: Capable of shattering any defense weaker than that of a level sixty-nine kido, this technique will pierce an opponent's body up to a depth of three inches with a width of one inch in diameter before dispersing into nothingness.
+2 Levels: Capable of shattering any defense weaker than that of a level seventy-nine kido, this technique will pierce an opponent's body up to a depth of four inches with a width of one inch in diameter before dispersing into nothingness.
+1 Levels: Capable of shattering any defense weaker than that of a level eighty-nine kido, this technique will pierce an opponent's body up to a depth of four inches with a width of two inches in diameter before dispersing into nothingness.
Equal Levels: Capable of shattering any defense weaker than that of a level ninty kido, this technique will pierce an opponent's body up to a depth of four inches with a width of two inches in diameter before dispersing into nothingness.
-1 Level: Capable of shattering any defense weaker than that of a level ninty-five kido, this technique will pierce an opponent's body up to a depth of five inches with a width of three inches in diameter before dispersing into nothingness.
-2 Levels: Capable of shattering any defense weaker than that of a level ninty-five kido, this technique will pierce an opponent's body up to a depth of six inches with a width of three inches in diameter before dispersing into nothingness.
-3 Levels: Capable of shattering any defense weaker than that of a level ninty-nine kido, this technique will completely pierce an opponent's body and continue through/passed them up to this technique's maximum range, leaving a gaping hole in the target's body as wide as four inches in diameter.
+3 Levels: Capable of shattering any defense weaker than that of a level sixty-nine kido, this technique will pierce an opponent's body up to a depth of three inches with a width of one inch in diameter before dispersing into nothingness.
+2 Levels: Capable of shattering any defense weaker than that of a level seventy-nine kido, this technique will pierce an opponent's body up to a depth of four inches with a width of one inch in diameter before dispersing into nothingness.
+1 Levels: Capable of shattering any defense weaker than that of a level eighty-nine kido, this technique will pierce an opponent's body up to a depth of four inches with a width of two inches in diameter before dispersing into nothingness.
Equal Levels: Capable of shattering any defense weaker than that of a level ninty kido, this technique will pierce an opponent's body up to a depth of four inches with a width of two inches in diameter before dispersing into nothingness.
-1 Level: Capable of shattering any defense weaker than that of a level ninty-five kido, this technique will pierce an opponent's body up to a depth of five inches with a width of three inches in diameter before dispersing into nothingness.
-2 Levels: Capable of shattering any defense weaker than that of a level ninty-five kido, this technique will pierce an opponent's body up to a depth of six inches with a width of three inches in diameter before dispersing into nothingness.
-3 Levels: Capable of shattering any defense weaker than that of a level ninty-nine kido, this technique will completely pierce an opponent's body and continue through/passed them up to this technique's maximum range, leaving a gaping hole in the target's body as wide as four inches in diameter.
Name: Orð Buðlungr [King's Word]
Type: Defensive
Range: Touch
Description: A technique of the ultimate defense sort, this is one capable of being utilized almost instantaneously depending on the user's own power level. By reaching one's hand forward and speaking only the words of the technique itself, the user is capable of utilizing both their own will and their reiryoku in conjunction to loosen the bonds of the technique they touch, no matter its form. Against foes of varying power levels, of course, this technique retains the capability of completely destabilizing any technique the user comes into contact with, provided the technique not be of the sort capable of overwhelming this techniques abilities. This technique retains the cost of some level ninety-five kido in regards to the reiryoku spent to exert one's will over an opposing technique to destroy it and leave the user of this technique unharmed.
Effects Per Level
+3 Levels: Capable of completely destabilizing any technique of a level 65 kido or weaker. Techniques stronger than those up to level seventy are able to be reduced in power by fifty percent.
+2 Levels: Capable of completely destabilizing any technique of a level 75 kido or weaker. Techniques stronger than those up to level eighty are able to be reduced in power by fifty percent.
+1 Level: Capable of completely destabilizing any technique of a level 85 kido or weaker. Techniques stronger than those up to level ninety are able to be reduced in power by fifty percent.
Equal level: Capable of completely destabilizing any technique of a level 90 kido (or gran rey) or weaker. Techniques stronger than those up to level ninety-five are able to be reduced in power by fifty percent.
-1 Level: Capable of completely destabilizing any technique of a level 90 kido (or gran rey) or weaker. Techniques stronger than those up to level ninety-five are able to be reduced in power by fifty-five percent.
-2 Levels: Capable of completely destabilizing any technique of a level 95 kido or weaker. Techniques stronger than those up to level ninety-nine are able to be reduced in power by fifty-percent.
-3 Levels: Capable of completely destabilizing any technique of a level 95 kido or weaker. Techniques stronger than those up to level ninety-nine are able to be reduced in power by sixty-five percent.
+3 Levels: Capable of completely destabilizing any technique of a level 65 kido or weaker. Techniques stronger than those up to level seventy are able to be reduced in power by fifty percent.
+2 Levels: Capable of completely destabilizing any technique of a level 75 kido or weaker. Techniques stronger than those up to level eighty are able to be reduced in power by fifty percent.
+1 Level: Capable of completely destabilizing any technique of a level 85 kido or weaker. Techniques stronger than those up to level ninety are able to be reduced in power by fifty percent.
Equal level: Capable of completely destabilizing any technique of a level 90 kido (or gran rey) or weaker. Techniques stronger than those up to level ninety-five are able to be reduced in power by fifty percent.
-1 Level: Capable of completely destabilizing any technique of a level 90 kido (or gran rey) or weaker. Techniques stronger than those up to level ninety-five are able to be reduced in power by fifty-five percent.
-2 Levels: Capable of completely destabilizing any technique of a level 95 kido or weaker. Techniques stronger than those up to level ninety-nine are able to be reduced in power by fifty-percent.
-3 Levels: Capable of completely destabilizing any technique of a level 95 kido or weaker. Techniques stronger than those up to level ninety-nine are able to be reduced in power by sixty-five percent.
Name: Sverð Hugr [The Mind's Sword]
Type: Offensive
Range: Five meters
Description: A cruel technique, this is one that attacks not an opponent's body but their mind directly. Reliant solely on the fact that the target has eyesight, the blind are completely immune to this technique's effects. Utilizing one's reiatsu, the user of this technique invokes a deep sense of fear within their opponent, the sort that would overwhelm and drive one insane if they failed to have the proper mental fortitude to stand up before a god. By staring at one's opponent, the user of this technique must meet eyes with their intended target. At that point, their reiatsu peaks momentarily, but nothing visually happens, instead, the mind of the target weakens, taking physical manifestation in a sense of hesitation, the sort that makes an opponent's reaction time slow. There exists a fatal flaw to this technique of course, for should there be any sort of physical barrier, even if it is clear, then this technique's effects are blocked out completely. This technique can only be used once per battle.
Effects Per Level
+3 Levels: No effect
+2 Levels: Fear overwhelms the opponents mind, creating an intense state of hesitation, limiting their physical speed and reaction speed by ten percent for one post.
+1 Level: Fear overwhelms the opponents mind, creating an intense state of hesitation, limiting their physical speed and reaction speed by fifteen percent for two posts.
Equal Level: Fear overwhelms the opponents mind, creating an intense state of hesitation, limiting their physical speed and reaction speed by twenty percent for two posts.
-1 Level: Fear overwhelms the opponents mind, creating an intense state of hesitation, limiting their physical speed and reaction speed by twenty-five percent for two posts.
-2 Levels: Fear overwhelms the opponents mind, creating an intense state of hesitation, limiting their physical speed and reaction speed by thirty percent for three posts.
-3 Levels: Fear overwhelms the opponents mind, creating an intense state of hesitation, limiting their physical speed and reaction speed by thirty-five percent for three posts.
+3 Levels: No effect
+2 Levels: Fear overwhelms the opponents mind, creating an intense state of hesitation, limiting their physical speed and reaction speed by ten percent for one post.
+1 Level: Fear overwhelms the opponents mind, creating an intense state of hesitation, limiting their physical speed and reaction speed by fifteen percent for two posts.
Equal Level: Fear overwhelms the opponents mind, creating an intense state of hesitation, limiting their physical speed and reaction speed by twenty percent for two posts.
-1 Level: Fear overwhelms the opponents mind, creating an intense state of hesitation, limiting their physical speed and reaction speed by twenty-five percent for two posts.
-2 Levels: Fear overwhelms the opponents mind, creating an intense state of hesitation, limiting their physical speed and reaction speed by thirty percent for three posts.
-3 Levels: Fear overwhelms the opponents mind, creating an intense state of hesitation, limiting their physical speed and reaction speed by thirty-five percent for three posts.